Level Designer Job Listing

Question is seeking a level designer for work on its current and future games. The position is paid, remote contract work in a highly collaborative (though virtual!) environment. Previous multiplayer level design work is required.

Responsibilities

  • Create gameplay spaces that are both aesthetically compelling and full of interesting tactical choices.

  • Research and develop level and spatial concepts, from pitches and concept-sourcing to demonstrable whiteboxes and treatments.

  • Iterate over existing spaces with art, design, and engineering in order to hit visual, experiential, and performance targets for the game.

  • Help define pipeline and process for assets with artists and engineers, speaking fluently about tool and process tradeoffs.

  • Play the game often with the team, proactively seek/solve issues, and offer game design feedback on the holistic product.

  • Build gyms and other standardized testing harnesses that serve as a metric unit for gameplay.

Requirements

  • True Collaboration – applicants must be able to give constructive cross-disciplinary feedback without aggressiveness, and receive feedback without defensiveness. They must be able to build on concepts not their own but advocate for features they believe in.

  • Communication – applicants must be able to speak eloquently about game design and get their ideas across both conversationally and visually. We don’t care if PowerPoint, Excel, or watercolors are your muse, so long as you can bend your chosen medium to the task of getting concepts in other people’s brains.

    • You will eventually have to write succinct documentation with a focus on clarity.

  • Multiplayer Experience – Shipped at least one multiplayer game as a level designer or has equivalent relevant experience.

  • Engine Experience – The studio runs on Unreal 4, so obviously experience with it is a plus, but not a requirement. Equivalent experience with other popular engines (e.g. Unity) and a demonstrated penchant for learning and flexibility work just as well. We would rather work with a fast learner than someone who has memorized the correct tool of the moment.

  • Proactive Generalist – Not in the “do many jobs for the price of one!” sense, but rather the ability to proactively take on temporary roles in a small company (and later relinquish them) rather than let details fall through the cracks.

Preferred Attributes

  • Familiarity with console development on any modern system (XB1, PS4, PC).

  • Familiarity with bug and issue tracking software (we use JIRA currently).

  • Familiarity with online wikis like Confluence.

  • Scripting experience, visual or otherwise.

  • Fine/visual art experience.

How to Apply

Please send an email to jobs@questiongames.com and include the desired job title as the Subject line of the email.

Please attach or include a link to the following to your application email:

  • Your Resume / CV

  • Your Portfolio (if you have one) of your relevant previous work

Question is an equal opportunity employer in which all employees are required to be inclusive of every candidate regardless of race, skin color, national origin, ancestry, gender, gender identity/expression, sexual orientation, age, religion, disability, pregnancy, marital/familial status, veteran status, or any other attribute of a person that does not affect their ability to make great games. We follow the law, in this regard, and will also make accommodations for qualified individuals with disabilities.

Due to the smallness of our team, we will not be able to respond to every applicant. Only those selected for an interview will be contacted.

No agencies please. All solicitations from a recruiter will be ignored.