Stephen Alexander and Jordan Thomas collaborated closely throughout BioShock and BioShock Infinite’s development.  After BioShock, Jordan led BioShock 2 – and then returned to Boston for BioShock Infinite. When the latter project shipped in 2013, they decided to make games together. Not too long after they were joined by Kain Shin, a gameplay engineer who specializes in player-enabling systems.  Since then, his contributions to The Magic Circle have made him the technical backbone of the company. After shipping The Magic Circle they were joined by Michael "Patches" Kelly, who brings with him a strong production and design background, and David Pittman, a gameplay engineer and designer with a wide range of experience in AAA and as an independent developer.

They draw on a long history of games with strong central narratives & diverse player-enabling systems with the goal of attempting to create new experiences in the same vein, but on a smaller scale. 

Past team credits include: Thief: Deadly Shadows, BioShock, BioShock 2, BioShock Infinite, South Park: The Stick of Truth.